December 06, 2013
For this week's Lunch & Learn, Interaction Designer at VOKAL, Brian Flavin, applied his user experience know-how to the world of game experience and engagement. Brian kicked off with a high level definition of HCI and its relation to game engagement. Applying the objective of Traditional Human Computer Interaction, which is focused on the facilitation of user-defined tasks, and comparing this to the objectives of game engagement, which is based on value systems attributed to the player (or as Brian revealed, his value of launching arrows at the heads of his enemies), he concluded that game design is rather, evaluated from an HCI perspective, by measuring the value a player gains from participation in a game. i.e. The Value Systems Theory.